![]() Have you checked out Frictional's latest release, Amnesia: The Bunker, yet? I'm not sure that makes us any less indie, but for me personally, I am not sure I have ever embraced the title." "We want to be the ones that make the best experience in whatever genre that we choose to work with, even if that is populated by games from AAA studios. "While we might not have the budget for larger-than-life cutscenes, in terms of raw immersive experience, we compete with all games on the market," Grip said. Interestingly, Grip also pondered on the studio's heritage, saying they are "not sure they have ever thought of Frictional as an indie", saying instead that whilst the team used to use publishers and are fully self-funded, they do not "see us competing on a lower level" with indie teams. The immersion, the personal journey, and a holistic vision are what I see as defining traits of a Frictional game – not just horror as such." "I am confident that these games will still feel like Frictional ones. "For future projects, I think we will cut back a bit on the horror aspects in order to give greater focus on other emotional qualities," they added. Here's 10 minutes of Amnesia: The Bunker gameplay to show it in action. However, we are also exploring themes outside of making things spooky. "Horror games naturally are where emotions are front and centre. ![]() While all of our games have been horror in some way, what we really try to do is to get a kind of 'playable immersion'," Grip said. This plays a crucial part in how our games look and feel. "At Frictional, we work on games holistically. In an interview with 80.lv (thanks, NME), creative director Thomas Grip talked about the studio's next steps after the recent release of the excellent Amnesia: The Bunker, revealing plans to "explore themes outside of making things spooky". Horror masters Frictional Games have announced plans to "cut back a bit" on horror games "in order to give greater focus on other emotional qualities".
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